OVERVIEW
Two years after the groundbreaking Virtua Fighter, Namco’s
one-on-one fighter Tekken continued the migration from 2-D to
polygon-based 3-D graphics. This 1995 game kicked off the King
of the Iron Fist tournament, hosted by the highly-skilled warrior
Heihachi Mishima. The winner got a hefty financial reward (the
character, not the players, sorry), but these eight combatants
Nina, Paul, King, Yoshimitsu, Kazuya, Jack, Michelle and Law
each had their own reasons for joining the fight.
Like most one-on-one fighting games, this one involved a best-of-three
contest, with the match going to the player who had best mastered
the characters’ unique fighting styles, complete with special
moves and multi-hit combos. In addition to the regular characters
and Heihachi Mishima, players had to contend with sub-bosses,
some of which could only be unlocked with secret codes (another
fighting game tradition).
Tekken’s catchy look brought curious gamers over from all corners
of the arcade, and its fighting style kept them coming back
for more. The game sparked a renaissance for Namco, a company
that had once given the world Pac-Man, Dig Dug and Pole Position,
but had been suffering without a breakthrough hit in the 1990’s.
Tekken turned that around in a hurry, and the company continued
its newfound success with games like Alpine Racer and Time Crisis.
Namco thanked its fans by cranking out more graphically-elaborate
Tekken sequels over the next few years. Tekken 2 and Tekken
3 added more characters, new moves and much improved graphics,
while 1999’s Tekken Tag Tournament brought back 34 characters
from the previous games, along with the ability to choose two-character
tag teams. Each game in the series has been another fighting
winner, and with Tekken 4 on the way, the King of the Iron Fist
Tournament should keep drawing crowds well into the 00’s.
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